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Fix bounded texture cooking and preserve texture caches - #602
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This was referenced Oct 20, 2026
[Medium impact] The PR appears safe to merge; the remaining request for focused cache tests is non-blocking. SummaryThe PR bounds BC7 work sent to the GPU and keeps cooked textures tied to their source content and cook settings.
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Bound GPU BC7 encoding submissions and guard padded blocks to prevent Linux GPU hangs during table texture optimization. Preserve texture cache identities across graphics changes and support compatible cached variants.
Validation: coordinated Linux standalone build succeeded; 31 Unity EditMode tests passed. Cold and warm T2 loading completed without an Intel GPU timeout; warm cache loading took 2.1 seconds.
Part of the coordinated
fix/urp-player-gpu-cachechanges across the engine, player, URP/HDRP adapters, PinMAME, and URP player project.Coordinated PRs: