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Real-time rendering R&D lab for the web — WebGPU + Three.js TSL. Eight isolated modules (GPU-driven rendering, meshlets, virtual shadow maps, dynamic GI, temporal upscaling, virtual textures, render graph), each decided by a reproducible S0–S5 benchmark curve, golden stills and a quantified gain/cost verdict.
Moteur de géométrie virtualisée et de rendu temps réel pour le Web : découpe GPU-driven, streaming sous budget mémoire fixe, antialiasing temporel et éclairage dynamique. Compilateur natif Rust (ufbx, meshoptimizer), runtime WebGPU / WGSL, SDK TypeScript strict, Wasm.