Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
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Updated
Jun 1, 2025 - C#
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
Screen Space Global Illumination for Unity Universal Render Pipeline
Hybrid real-time global illumination inspired by Assassin's Creed Shadows, featuring RTGI + SSGI + RTAO + DDGI fallback. | 参考刺客信条:影,光追驱动的混合方案全局光照(RTGI + SSGI + RTAO + DDGI fallback)。
Unreal Engine5 Customization with SSGI and Optimization based on Profiling Data
Unity custom post processing on URP/HDRP.
📖 Automate e-book conversion into illustrated images with local AI, simplifying the creative process from text extraction to stunning visuals.
GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.
Real-time rendering R&D lab for the web — WebGPU + Three.js TSL. Eight isolated modules (GPU-driven rendering, meshlets, virtual shadow maps, dynamic GI, temporal upscaling, virtual textures, render graph), each decided by a reproducible S0–S5 benchmark curve, golden stills and a quantified gain/cost verdict.
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