Skip to content

About

No description or website provided.

Topics

Resources

Stars

646 stars

Watchers

21 watching

Forks

Latest commit

 

History

14 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 

Repository files navigation

YSCAnimation

demo地址:https://github.com/xiaochaofeiyu/YSCAnimation

ripple animation

1). singlelineripple --> corresponding class YSCRippleView

[_rippleView showWithRippleType:YSCRippleTypeLine]

2). ringRipple --> corresponding class YSCRippleView

[_rippleView showWithRippleType:YSCRippleTypeRing]

3). cicleRipple --> corresponding class YSCRippleView

[_rippleView showWithRippleType:YSCRippleTypeCircle]

4). mixedripple --> corresponding class YSCRippleView

[_rippleView showWithRippleType:YSCRippleTypeMixed]

wave animation

1). pusle --> corresponding class YSCWaveView

[_waveView showWaveViewWithType:YSCWaveTypePulse]

2). wave --> corresponding class YSCWaveView

[_waveView showWaveViewWithType:YSCWaveTypeVoice]

3). movedWave --> corresponding class YSCWaveView

[_waveView showWaveViewWithType:YSCWaveTypeMovedVoice]

mask animation

1). circleLoad --> corresponding class YSCCircleLoadAnimationView

YSCCircleLoadAnimationView *shapeView = [[YSCCircleLoadAnimationView alloc] initWithFrame:self.view.bounds];
UIImage *image = [UIImage imageNamed:@"tree.jpg"];
shapeView.loadingImage.image = image;
[self.view addSubview:shapeView];
[shapeView startLoading];

2). microphone wave --> corresponding class YSCMicrophoneWaveView

YSCMicrophoneWaveView *microphoneWaveView = [[YSCMicrophoneWaveView alloc] init];
[microphoneWaveView showMicrophoneWaveInParentView:self.view withFrame:self.view.bounds];

3). fanshaped wave --> corresponding class YSCFanShapedView

- (YSCFanShapedView *)fanshapedView
{
    if (!_fanshapedView) {
        self.fanshapedView = [[YSCFanShapedView alloc] init];
        _fanshapedView.frame = CGRectMake(0, 0, 300, 150);
        _fanshapedView.center = CGPointMake(self.view.bounds.size.width / 2.0, self.view.bounds.size.height / 2.0 - 100);        
    }
    
    return _fanshapedView;
}

//show
[self.fanshapedView showInParentView:self.view WithType:YSCFanShapedShowTypeExpand];

voice wave

1). voice wave --> corresponding class YSCVoiceWaveView YSCVoiceLoadingCircleView

//show
self.voiceWaveView = [[YSCVoiceWaveView alloc] init];
[self.voiceWaveView showInParentView:self.voiceWaveParentView];
[self.voiceWaveView startVoiceWave];

//hide
[self.voiceWaveView stopVoiceWaveWithShowLoadingViewCallback:^{
            [self.updateVolumeTimer invalidate];
            _updateVolumeTimer = nil;
            [self.loadingView startLoadingInParentView:self.view];
        }];

water wave

1). water wave --> corresponding class YSCWaterWaveView

- (YSCWaterWaveView *)waterWave
{
    if (!_waterWave) {
        self.waterWave = [[YSCWaterWaveView alloc] init];
        _waterWave.frame = CGRectMake(0, 0, self.view.bounds.size.width, 300);
        _waterWave.percent = 0.6;
        _waterWave.firstWaveColor = [UIColor colorWithRed:146/255.0 green:148/255.0 blue:216/255.0 alpha:1.0];
        _waterWave.secondWaveColor = [UIColor colorWithRed:84/255.0 green:87/255.0 blue:197/255.0 alpha:1.0];
    }
    
    return _waterWave;
}

//show
[self.view addSubview:self.waterWave];
[self.waterWave startWave];

seawater wave

1). seawater wave --> corresponding class YSCSeaGLView tip: it should not run in simulator

self.seaGLView = [[YSCSeaGLView alloc] initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height)];
[self.view addSubview:_seaGLView];

//hide
- (void)viewDidDisappear:(BOOL)animated
{
    [_seaGLView removeFromParent];
    _seaGLView = nil;
}

emitter animation

1). fire --> corresponding class YSCFireViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    self.view.backgroundColor=[UIColor whiteColor];
    //设置发射器
    _fireEmitter=[[CAEmitterLayer alloc] init];
    _fireEmitter.emitterPosition=CGPointMake(self.view.frame.size.width/2,self.view.frame.size.height-20);
    _fireEmitter.emitterSize=CGSizeMake(self.view.frame.size.width-100, 20);
    _fireEmitter.renderMode = kCAEmitterLayerAdditive;
    //发射单元
    //火焰
    CAEmitterCell *fire = [CAEmitterCell emitterCell];
    fire.birthRate=800;
    fire.lifetime=2.0;
    fire.lifetimeRange=1.5;
    fire.color=[[UIColor colorWithRed:0.8 green:0.4 blue:0.2 alpha:0.1] CGColor];
    fire.contents=(id)[[UIImage imageNamed:@"fire"] CGImage];
    [fire setName:@"fire"];
    
    fire.velocity=160;
    fire.velocityRange=80;
    fire.emissionLongitude=M_PI+M_PI_2;
    fire.emissionRange=M_PI_2;
    
    fire.scaleSpeed=0.3;
    fire.spin=0.2;
    fire.alphaSpeed = -0.05;
    
    //烟雾
    CAEmitterCell *smoke = [CAEmitterCell emitterCell];
    smoke.birthRate=400;
    smoke.lifetime=3.0;
    smoke.lifetimeRange=1.5;
    smoke.color=[[UIColor colorWithRed:1 green:1 blue:1 alpha:0.05] CGColor];
    smoke.contents=(id)[[UIImage imageNamed:@"fire"] CGImage];
    [smoke setName:@"smoke"];
    
    smoke.velocity=250;
    smoke.velocityRange=100;
    smoke.emissionLongitude=M_PI+M_PI_2;
    smoke.emissionRange=M_PI_2;
    smoke.alphaSpeed = -0.05;
    
    _fireEmitter.emitterCells=[NSArray arrayWithObjects:smoke, fire,nil];
    [self.view.layer addSublayer:_fireEmitter];
    
}

2). butterfly --> corresponding class YSCButterflyViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    self.view.backgroundColor=[UIColor whiteColor];
    //emitter
    _butterflyEmitter=[[CAEmitterLayer alloc] init];
    _butterflyEmitter.emitterPosition=CGPointMake(self.view.frame.size.width/2,self.view.frame.size.height-20);
    _butterflyEmitter.emitterSize=CGSizeMake(self.view.frame.size.width-100, 20);
    _butterflyEmitter.renderMode = kCAEmitterLayerUnordered;
    _butterflyEmitter.emitterShape = kCAEmitterLayerCuboid;
    
    _butterflyEmitter.emitterDepth = 10;
    _butterflyEmitter.preservesDepth = YES;
    
    //cells
    //blue butterfly
    CAEmitterCell *blueButterfly = [CAEmitterCell emitterCell];
    blueButterfly.birthRate=8;
    blueButterfly.lifetime=5.0;
    blueButterfly.lifetimeRange=1.5;
    blueButterfly.color=[[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:0.1] CGColor];
    blueButterfly.contents=(id)[[UIImage imageNamed:@"butterfly1"] CGImage];
    [blueButterfly setName:@"blueButterfly"];
    
    blueButterfly.velocity=160;
    blueButterfly.velocityRange=80;
    blueButterfly.emissionLongitude=M_PI+M_PI_2;
    blueButterfly.emissionLatitude = M_PI+M_PI_2;
    blueButterfly.emissionRange=M_PI_2;
    
    blueButterfly.scaleSpeed=0.3;
    blueButterfly.spin=0.2;
    blueButterfly.alphaSpeed = 0.2;
    
    //yellow butterfly
    CAEmitterCell *yellowButterfly = [CAEmitterCell emitterCell];
    yellowButterfly.birthRate=4;
    yellowButterfly.lifetime=5.0;
    yellowButterfly.lifetimeRange=1.5;
    yellowButterfly.color=[[UIColor colorWithRed:1 green:1 blue:1 alpha:0.05] CGColor];
    yellowButterfly.contents=(id)[[UIImage imageNamed:@"butterfly2"] CGImage];
    [yellowButterfly setName:@"yellowButterfly"];
    
    yellowButterfly.velocity=250;
    yellowButterfly.velocityRange=100;
    yellowButterfly.emissionLongitude=M_PI+M_PI_2;
    yellowButterfly.emissionLatitude = M_PI+M_PI_2;
    yellowButterfly.emissionRange=M_PI_2;
    yellowButterfly.alphaSpeed = 0.2;
    yellowButterfly.scaleSpeed=0.3;
    yellowButterfly.spin=0.2;
    _butterflyEmitter.emitterCells=[NSArray arrayWithObjects:yellowButterfly, blueButterfly,nil];
    [self.view.layer addSublayer:_butterflyEmitter];
    
}

repicator animation

1). matrixCircle --> corresponding class YSCMatrixCircleAnimationView

self.matrixCircleView = [[YSCMatrixCircleAnimationView alloc] initWithFrame:CGRectMake(0, 0, 300, 300) xNum:8 yNum:8];
    _matrixCircleView.center = CGPointMake(self.view.bounds.size.width / 2.0, self.view.bounds.size.height / 2.0);
    
[self.view addSubview:_matrixCircleView];

2). circle ripple --> corresponding class YSCCircleRippleView

self.rippleView = [[YSCCircleRippleView alloc] initWithFrame:CGRectMake(0, 0, 300, 300)];
_rippleView.center = CGPointMake(self.view.bounds.size.width / 2.0, self.view.bounds.size.height / 2.0);
[self.view addSubview:_rippleView];
_rippleView.backgroundColor = [[UIColor greenColor] colorWithAlphaComponent:0.4];
[_rippleView startAnimation];

About

No description or website provided.

Topics

Resources

Stars

646 stars

Watchers

21 watching

Forks

Releases

Packages

Contributors

Languages