An incremental game. You are VEND-3, a soda machine in a park in Japan, standing between two AI soda machines. Earn more than them. At every review, the last machine gets a strike: three strikes in a row and you are reset.
This is an early test build. The art is placeholder, there are visual glitches, and the balance still changes. It contains Chapter 1 (about 30–45 minutes) and the start of Chapter 2 (a new park and a new rival); after that you can keep playing.
Made by Void Possum.
- Online: https://voidpossum.github.io/ImFridge/ (ask Void Possum for the password).
- Offline: download this folder and double-click
index.html. Nothing to install.
- Click your machine (the red one) or press Space: earn money and likes. Likes bring followers who buy from you.
- Click the crate on top of your machine or press R: restock your cans.
- P or Esc: pause. The pause menu has the settings, the save buttons and the game version.
- In a review: press 1–4 to pick a memory card. Enter continues.
- Everything you can buy is in the Shop on the right.
- The game saves by itself every 10 seconds and when you close the tab.
- Pause menu → Export save file makes a backup. Import save file loads one.
- Saves are per browser.
index.html?debug=1shows a debug bar (game speed, extra money, end the quarter now...).node tools/sim.jsruns bots that play the whole chapter very fast and print how long it takes. Try a number without editing files:node tools/sim.js --set rivalQuarter=1.2. Use it after changing numbers injs/data/.- All text and balance numbers live in
js/data/. Menu colours live at the top ofstyle.css. art/lobby/keeps the old office-lobby art (not used right now).
bugs.voidpossum@icloud.com · https://voidpossum.carrd.co/
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