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Dermal plating deflects bullets from the front - #535

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Jackriip wants to merge 5 commits into
feature/hyperviolence-megafrom
feature/chrome-deflect
Open

Jackriip wants to merge 5 commits into
feature/hyperviolence-megafrom
feature/chrome-deflect

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@Jackriip

@Jackriip Jackriip commented Nov 11, 2026 •

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Builds on #512 (feature/hyperviolence-mega). Retarget to master once #512 merges.

About The Pull Request

Dermal plating chrome now turns bullets that hit it from the front.

  • Dermal Mesh weave glances 15% of bullets, Hardweave plating 30% and Slabskin plate 45%.
  • Only bullets and buckshot pellets from the front. Each pellet rolls on its own. Lasers, energy, melee and shots into the back are never deflected.
  • A glanced round turns off at a random angle and keeps flying at reduced damage. It throws sparks and a ricochet ping, and costs the wearer a little stamina.
  • It shares the cyberware dodge cap: dodge and deflect together never stop more than 60% of shots.
  • The glance is off while the plating is EMP'd or browned out, the same as its armor.
  • Gear ratings and the cyberware wiki page are updated.

Bullets glancing off dermal plating

Why It's Good For The Game

Plating chrome was only flat armor, and nobody could tell it was working. Now a plated fighter visibly shrugs off part of a gunline from the front. Flanking, lasers and EMP still beat it, so it has clear counters.

Changelog

🆑
add: Dermal Mesh, Hardweave and Slabskin plating now deflect some bullets and buckshot pellets that hit from the front. Deflected rounds spark, ricochet off at an angle and cost a little stamina.
/:cl:

Dermal Mesh, Hardweave and Slabskin turn 15, 30 and 45 percent of bullets
and buckshot pellets from the front. A glanced round turns off at a random
angle and keeps flying, with sparks, a ricochet ping and a small stamina
cost. Dodge and deflect together stop at most 60 percent of shots.
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