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uisawara/README.md

For C#

  • Layered storage and cache for C#
    • C#向けのファイルストレージ、メモリストレージ、キャッシュなどストレージのレイヤリングを記述しやすくするライブラリ
    • Mmzkworks.StorageSharp
  • Runtime structured property tree
    • C#向けの実行時プロパティシステム。
    • 代表的なプリミティブ型・アクションを名前付きで木構造のツリー状に集約できます。
    • システムの持つ変数・操作を体系化・俯瞰して整理するのに便利なライブラリ (を目指しています)
    • Mmzkworks.PropertyTree

For Unity

  • unitypackages : 幾つかのエディタ拡張 UPM集
    • Hierarchyの表示拡張, asmdefの依存グラフ表示・編集, Scene内GameObject・Project内Assetへのショートカット
    • mmzkworks-unitypackages
  • usimplehttpserver : SimpleHttpServer for Unity
    • Unity製アプリに簡易なAPIサーバー機能を持たせるためのパッケージ
    • 専用のC# Attribute付与でメソッドに対してAPIルーティングを設定できて、外部コントロールインタフェース対応やデバッグ用途が捗ります。
    • usimplehttpserver
  • ProjectOverview
  • DeclarativeProjectSettings
  • npm TaskRunnerGUI
  • Package for experimenting with UI automated testing in Unity development

Pinned Loading

  1. Mmzkworks.StorageSharp Mmzkworks.StorageSharp Public

    StorageSharp is a flexible storage system for handling single binary files and folder file collections. By combining them, you can flexibly handle file systems, caching, and folder file collections…

    C#

  2. Mmzkworks.PropertyTreeEditorForUnity Mmzkworks.PropertyTreeEditorForUnity Public archive

    Runtime propertytree editor for unity UIElements

    C#

  3. UnitySettingsConfigurator UnitySettingsConfigurator Public

    UnitySettingsを切替するツール

    C#

  4. unity-npmscriptswindow unity-npmscriptswindow Public

    npm scripts runner for Unity Editor Window

    C#

  5. UnityProjectCatalog UnityProjectCatalog Public

    Unity Projectのおおまかな構成把握のためのツールです。

    C#

  6. WireMock Standalone driver for Unity/C# WireMock Standalone driver for Unity/C#
    1
    using System;
    2
    using System.Diagnostics;
    3
    using System.IO;
    4
    using UnityEngine;
    5
    using UnityEngine.Networking;