sofdec
Here are 11 public repositories matching this topic...
A handler for UsmToolkit to make the conversion process quicker and easier.
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Nov 4, 2025 - C++
CLI tool for managing Project SEKAI 2DMVs, written in Go
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Nov 27, 2025 - Go
Sonic Adventure (Dreamcast, 1999, MK-51000) measured from a three-track BIN/CUE GD-ROM: 1ST_READ.BIN is not scrambled, .PRS is LZ77 with no Huffman and closes on 843/843, 17,083 textures, 4,197 ADX streams totalling 5h46m, two ARM7 sound drivers, 244 credited names behind the compressor.
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Sep 3, 2026 - Python
The canonical Sega Dreamcast platform checklist, to be carried across documentation pipelines: GD-ROM's two areas, IP.BIN in front of the filesystem, the scrambled SH-4 executable, CRI and Sega middleware, PowerVR textures and the ARM7 AICA driver. A scaffold - every claim is marked [unverified] until a disc says otherwise.
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Sep 3, 2026
Structural documentation of Tales of the Abyss (PlayStation 2, 2005, SLPS-25586): the Tales block codec's nine-byte header restored after Legendia's CPS, 47,513 of 47,513 blocks decoding, and a decoder that shares 69 bytes with the one copy of Symphonia's source nobody edited.
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Sep 2, 2026 - Python
Structural documentation of the Japanese Wii disc of Tales of Graces (2009): the Tales block codec is on it, 138 bytes shared with the 2003 GameCube decoder, project tag TO10, a Nintendo DS ROM inside the disc, and the first build of this line that names its developer.
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Sep 2, 2026 - Python
Structural documentation of Tales of Legendia (PlayStation 2, 2005, SLPS-25533): the block codec present with 1997's ring constant but no inherited source, a sixteen-byte CPS envelope replacing the corpus's nine-byte block, 4,508 of 4,508 members decoded, and a 1 GB unreferenced build artefact.
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Sep 2, 2026 - Python
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