Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
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Updated
Apr 2, 2020 - C++
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
A fantasy name generator that does not use pre-made lists of names
Library of common noise functions for CUDA kernels
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
A Shape Grammar Editor Written In Pharo
A fantasy lore generator useful for building fictional worlds
Procedurally generated space backgrounds using sfml.net
This GitHub page contains the compiled demo project for PRSPGRT paper
DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation of a wide variety of bridge types, adapting to different terrains and environmental constraints within your Unity projects.
NAID: Infinite AI adventures await!
Procedural House Generation using C++ and Unreal Engine
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
A C# Wave Function Collapse library for MonoGame plus a tool with samples
What do bars when they are lonely? They jump around in circles.
This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed
A simple endless runner game.
Research platform for long-horizon autonomous survival agents. One agent · one random place on Earth · survive or vanish. Deterministic seeds, procedural world, tech graph, cognitive loop (observe→predict→act→reflect), memory lessons, bandit policy, counterfactuals, experiment batteries & offline reproducibility.
Makes procedural generation libraries easier to integrate with each other
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