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pointlight

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A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangul…

  • Updated May 1, 2024
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A 3D software Engine capable of loading, rendering, clipping, texturing and simple lighting objects. Contains player camera control. Made for educational purposes. Thanks Javidx9/OneLoneCoder for providing the pixelGameEngine and amazing lectures on your channel https://www.youtube.com/@javidx9

  • Updated Feb 15, 2026
  • C++

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