Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
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Updated
Jul 15, 2022 - C++
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
【虚幻引擎一起学!】2D游戏开发基础篇~
A test project for a 2D platformer built with Unreal Engine 5
Top Down 2D pixel art project template developed in Unreal Engine using Blueprints.
Simple 2D project developed in Unreal Engine 5.2 using PaperZD and Blueprints.
Sample of a custom climbing movement done in Unreal Engine 5 with Paper2D
Character sprite pipeline for UE 5.0-5.8 Paper2D: visual editors for flipbooks, hitboxes, sockets, root motion, frame timing; frame-anchored Cues with Cue Types; layered appearance with runtime customization; directional animation sets; Animation Map combo chains; Aseprite .ase batch import; Character Catalog, Effect and Combat Profiles.
Super Mario clone in Unreal Engine 5.6 using Blueprint & Paper2D
2D Platform Game Built on Unreal
2D rage platformer made in Unreal Engine 5 using only Blueprints.
🕹️ 2D game in Unreal Engine 5 — Blueprint scripting, level creation, sprite animation integration, and core game design principles.
Unreal Engine 4.27 / C++ recruitment work test built independently under a short time constraint.
VR remake of the NES Duck Hunt in Unreal Engine 5.3 (C++) for Meta Quest 2 - shoot with the Zapper in your hand or with a finger-gun pose via hand tracking. Archived.
TileMap Plus for Unreal Engine 5.8 Paper2D: tile-map editing with rule/bitmask auto-tiling, exact-tile stamps, depth-based parallax layers and Box2D-backed tile collision. MIT.
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