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tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
Turn a handful of your own Minecraft builds into an entire city. Outline roads and buildings with marker blocks, and CityGen generates a seeded street network, parcels the lots, stacks towers to vary the skyline, and gives you a paste-ready result. Windows installer included.
Deterministic TypeScript interior generator: fits furnished rooms, stairs, lifts and navigation inside a building shell, then exports streamable floor GLBs, floor data and NPC anchors with schema-checked PBR material keys.
Procedurally generates competitive arena maps in Unity from a seed, parameters and a layer of hand edits - then measures whether they're worth playing.