[ICCV 2021] Aligning Latent and Image Spaces to Connect the Unconnectable
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Updated
Jun 2, 2021 - Jupyter Notebook
[ICCV 2021] Aligning Latent and Image Spaces to Connect the Unconnectable
3D Loss Landscapes of SoftNet (Sparse Subnetwork)
Procedural generator of pseudo-infinite micro-voxel environments in the Godot Engine 4.7 and C#. Originally developed as a bachelor's thesis project.
An enhanced architectural showcase for SpineFlow Tiny, featuring detailed material specifications, expanded narratives, and interactive elements for each node. https://gemini.google.com/share/e54678fd65ad
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This paper explores the fascinating evolution of string theory, from its origins as a novel approach known as ”bootstrap models” in relativistic particle physics to its current status as a candidate theory of quantum gravity.
Standardized annual deforestation rate for different landscapes using Google Earth Engine (GEE)
A modern photography portfolio website showcasing 50+ curated images with an interactive gallery, full-screen lightbox viewer, smooth animations, and responsive design. Built with HTML, CSS, and JavaScript for a professional visual storytelling experience.
Soundscape Noise Analysis Workbench - React Web Application
This repository contains all files submitted as part of my bachelor's thesis at Brno University of Technology, Faculty of Information Technology. Thesis on university website: https://www.vut.cz/en/students/final-thesis/detail/170297 Link to repo with updated and maintained version of the project: https://github.com/Otas02CZ/pcg-voxel-land-demo
Jaz And Kaylah Photography Website
A numerical model for river meandering with heterogenous bank materials
A collection of my original images, creatively transformed with AI into unique wallpapers.
Landscaping Business Website
Storage of Input and Configs from simulation studies
Udemy 강의 'Unreal Engine 5 : 강의 하나로 머티리얼 완벽 마스터하기!'를 기반으로 언리얼 엔진의 PBR 렌더링 원리부터 고급 셰이더 기법(Dissolve, Distortion, World Aligned 등)을 학습하고 구현한 프로젝트입니다.
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