Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
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Updated
Oct 10, 2026 - GDScript
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.
🎮 Official GdUnit4 GitHub Action for automated testing in Godot 4.x projects. Supports GDScript & C#, test reporting, and CI/CD pipeline integration. Built for game developers to streamline their testing workflow.
Complete gdUnit4Net examples repository featuring basic tutorials, advanced testing patterns, real-world demos, and best practices for C# unit testing in Godot 4.
AI-native Godot 4.6+ bootstrap control plane. 24 curated plugin packs, manifest-driven assembly, CI-verified contracts, optional RPG scaffolds.
A minimalist template project for Godot 4, providing a solid foundation for rapid game development.
JSON query & assertion engine
Vertical slice beginner Godot project
Automatically generate test suites for GdUnit4
Godot 4 toolkit for pi: GDScript best practices, docs lookup, gdUnit4 tests and verification.
Test runner for GDScript tests for gdUnit4
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