An open-source toolbox that takes a game all the way "from idea → built → live" — Unity/Godot/Cocos/Laya clients + one .NET server. | 开源游戏全流程工具箱:Unity/Godot/Cocos/Laya 客户端 + .NET 服务器,从想法到上线一站搞定。
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Updated
Sep 14, 2026 - C#
An open-source toolbox that takes a game all the way "from idea → built → live" — Unity/Godot/Cocos/Laya clients + one .NET server. | 开源游戏全流程工具箱:Unity/Godot/Cocos/Laya 客户端 + .NET 服务器,从想法到上线一站搞定。
Unity client of the GameFrameX framework: HybridCLR hot-update, YooAsset, FairyGUI and ProtoBuf networking — connects to the .NET game server out of the box. | GameFrameX 的 Unity 客户端:HybridCLR 热更、YooAsset、FairyGUI、ProtoBuf 网络,开箱即连 .NET 服务器。
GameFrameX admin system: permissions, ops management, client API gateway and game server operations | GameFrameX 配套管理系统:权限管理、运维管理、客户端接口对接与游戏服务器操作
Proto → C# Server / Unity C# / TypeScript code generator with CLI and Avalonia GUI, built on .NET 10. | Protocol Buffers 代码生成工具:.proto 一键转 C# 服务端 / Unity 客户端 / TypeScript。
Shared .NET foundation libraries of the GameFrameX framework: encryption, hashing, JSON, logging, ORM, localization, HTTP utilities and common extensions. | GameFrameX 的 .NET 共享基础库:加解密、哈希、JSON、日志、ORM、本地化、HTTP 工具与常用扩展。
Google Protocol Buffers C# runtime, repackaged for GameFrameX | 为 GameFrameX 重发的 Google Protocol Buffers C# 运行时
Improved Json library for Unity | 适用于 Unity 的改进型 Json 库
GameFrameX Startup — Godot generic game startup flow scaffold. Encapsulates the common flow from app launch to hotfix loading: launcher UI → fetch global info (primary-backup URL failover) → f... | GameFrameX Startup — Godot 通用启动流程脚手架。封装从游戏启动到热更加载的完整流程:启动 UI → 拉全局信息(URL 主备 failover)→ 拉版本信息 → 拉资源包版本 → YooAsset 补丁 → 启动热更。所有项目可变项(U…
GameFrameX Google Protobuf — Google Protocol Buffers C# runtime library, repackaged for GameFrameX Godot projects with proto codegen tooling support. | GameFrameX Google Protobuf — 为 GameFrameX Godot 工程重发的 Google Protocol Buffers C# 运行时库,支持协议代码生成工具链。
GameFrameX OperationClipboard — cross-platform clipboard access package. Provides unified read/write operations for the system clipboard across platforms: Editor/Standalone (TextEditor), WebGL... | GameFrameX OperationClipboard — 跨平台剪贴板访问功能包。提供跨平台统一的系统剪贴板读写操作:Editor/Standalone(TextEditor)、WebGL(抖音/微信 SDK)、Android(JNI)、iOS(P/Invo…
GameFrameX Image Cache — Godot remote image download and disk cache package. Downloads images from HTTP/HTTPS URLs, caches them on disk with MD5-based filenames, and loads them as Texture2D. P... | GameFrameX Image Cache — Godot 远程图片下载与磁盘缓存功能包。从 HTTP/HTTPS URL 下载图片,使用基于 MD5 的文件名缓存到磁盘,并加载为 Texture2D。提供可配置的缓存路径,支持扩展最大磁盘容量和过期时间。独立游…
GameFrameX Web — Godot HTTP request management package. Provides async GET and POST operations with string or byte array responses, support for query strings, custom headers, form data, and ra... | GameFrameX Web — Godot HTTP 请求管理功能包。提供异步 GET 和 POST 操作,支持字符串或字节数组响应,支持查询字符串、自定义请求头、表单数据和原始字节负载,以及基础/全局请求配置(自动追加请求头、查询参数、表单数据)和可配置超时。
GameFrameX Asset System — resource management system for Godot, ported from YooAsset. Supports editor simulation, built-in PCK bundles, offline and download-driven play modes, with async loadi... | GameFrameX Asset System — Godot 资源管理系统,移植自 YooAsset。支持编辑器模拟、内建 PCK 包、离线与下载驱动的运行模式,提供异步加载与依赖感知的生命周期管理。
GameFrameX Web ProtoBuf — Godot Protobuf HTTP POST package. Extends the Web layer with binary message support, serializing MessageObject instances and deserializing typed IResponseMessage resp... | GameFrameX Web ProtoBuf — Godot Protobuf HTTP POST 功能包。扩展 Web 层以支持二进制消息,序列化 MessageObject 实例并通过条件编译反序列化类型化的 IResponseMessage 响应。
GameFrameX FairyGUI — FairyGUI runtime for Godot, a cross-platform UI editor and framework, vendored with GameFrameX integration on top. | GameFrameX FairyGUI — FairyGUI 的 Godot 运行时(跨平台 UI 编辑器与框架),GameFrameX 内嵌分发并叠加集成层。
GameFrameX Image Cache — Unity remote image download and disk cache package. Downloads images from HTTP/HTTPS URLs, caches them on disk with MD5-based filenames, and loads them as Texture2D. P... | GameFrameX Image Cache — Unity 远程图片下载与磁盘缓存功能包。从 HTTP/HTTPS URL 下载图片,使用基于 MD5 的文件名缓存到磁盘,并加载为 Texture2D。提供可配置的缓存路径,支持扩展最大磁盘容量和过期时间。独立游…
GameFrameX Mono — Unity MonoBehaviour lifecycle bridge package. Exposes Update, FixedUpdate, LateUpdate, Destroy, OnApplicationPause, and OnApplicationFocus events to non-MonoBehaviour systems... | GameFrameX Mono — Unity MonoBehaviour 生命周期桥接功能包。将 Update、FixedUpdate、LateUpdate、Destroy、OnApplicationPause 和 OnApplicationFocus 事件通过…
GameFrameX GlobalConfig — Godot global configuration package. Stores and manages global game configuration retrieved from remote servers, including version check URLs, AOT metadata lists for h... | GameFrameX GlobalConfig — Godot 全局配置功能包。存储和管理从远程服务器获取的全局游戏配置,包括版本检测地址、hybridclr 的 AOT 元数据列表和主机服务器地址。提供应用版本、资源包版本和全局信息查询的请求/响应模型类。
GameFrameX Sound — Godot audio management package. Provides organized playback through sound groups with independent mute/volume/priority, async playback with priority queuing, full lifecycle... | GameFrameX Sound — Godot 音频管理功能包。通过声音组提供组织化播放,各组独立静音/音量/优先级,支持异步优先级队列播放、完整生命周期控制(停止、暂停、恢复含淡入淡出)、空间音频绑定到游戏实体,以及事件驱动的成功/失败通知。
GameFrameX Config — Godot configuration and data table management package. Provides named configuration management with generic data tables (IDataTable<T>), supporting lookup by int/long/strin... | GameFrameX Config — Godot 配置与数据表管理功能包。提供命名配置管理与泛型数据表(IDataTable<T>),支持按 int/long/string ID 查找、LINQ 风格查询(Find、FindList、ForEach、Max、Mi…
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