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🟠 Programming 4 final project: Q*bert arcade remake using Minigin. Implements the first three levels with pixel-perfect accuracy, AI and enemy behavior, applying Programming 4 concepts and game programming patterns. Engine/game logic split via static library.
DeepSeek Harness game-programming assistant: a local hybrid-search tool (BM25 + bge-m3 semantic) over Robert Nystrom's Game Programming Patterns, with bilingual metadata for all 19 patterns and Unity C# idiom mappings. Ships tooling and self-authored metadata only — no book text.