A dx12 river renderer using wave particles with interactive vortices.
-
Updated
Sep 23, 2019 - C++
A dx12 river renderer using wave particles with interactive vortices.
Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
[arXiv 2026] This is the official PyTorch implementation of "MeanFlowNFT: Bringing Forward-Process RL to Average-Velocity Generators".
Official codebase for the paper "How to Guide Your Flow: Few-Step Alignment via Flow Map Reward Guidance" (ICML 2026).
Interactive and dynamic painting simulation in WebGL
experiments in the vector field
A library implementation of Dijkstra maps in C
Interactive Flow-map of Aggregated Bike Movements between Bike Stations in Helsinki Region
Krita plugin for generating artistic cyclic halftone animations
Home Assistant integration that maps relationships between automations, scripts, scenes, services, and entities
A browser-based procedural texture generation tool designed for game developers and technical artists.
Implementation of data-free flow distillation inspired by Flow Map Distillation Without Data, with toy 2D and MNIST experiments for efficient one-step generative modeling.
A web-based flow map painting app for creating dynamic flow maps for video games.
To associate your repository with the flow-map topic, visit your repo's landing page and select "manage topics."