My implementation of classic video games using the Godot game engine.
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Updated
Dec 10, 2024 - GDScript
My implementation of classic video games using the Godot game engine.
A Verilog-based implementation of a 2-bit Ripple Carry Adder with a comprehensive testbench for functional verification, ideal for beginners exploring digital design and HDL concepts. 🚀
Extreme Low-Bit Inference in Reasoning Models: Failure Modes and Targeted Recovery
Change greyscale image color depth 1-8 using Python
Ternary LLMs on llama.cpp, any GPU — run a 27B model in 5.5–6.7 GB. Prebuilt Linux/Windows binaries, Vulkan and CUDA, OpenAI-compatible API.
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