A simple RayCasting rendering tutorial for game development
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Updated
Nov 28, 2024 - JavaScript
A simple RayCasting rendering tutorial for game development
🏬 Level editor for 3D games like GTA 1 and 2
A 2D/2.5D rendering and game gem for Open 3D Engine: world-space sprites with Atom lighting, materials, post-processing, a 2D camera, collision, particles, parallax, UI/HUD, and audio.
2D / 2.5D world authoring studio with peer export lanes for AI RPG Engine, Unreal Engine 5, and Godot 4.
Open-source C17 game engine for 3D and production-focused 2.5D development, with an integrated editor, growing modeling/UV/material authoring, PBR rendering, Terrain, physics, networking, glTF/KTX2 assets, and local-first tooling.
A 2.5D renderer inspired by Wolfenstein in Python using Numpy and tkinter
A repository about old school raycasting technology or "2.5D" used in games such as Wolfenstein 3D (matrix-based) or Doom (sector-based).
Open-source 2.5D-first game engine focused on depth, layered environments and accessible workflows.
A virtual adventure that is taking a 2.5D snapshot into 4,051 years ago from the year 2038.
2.5D hack-and-slash roguelike built in C/C++ on a custom DigiPen engine. Play as a piñata smashing through enemy waves with charge-based melee, timing-based parries, knockback physics, and roguelike upgrades.
Final project for 2022 game development lecture.
48-hour game jam entry for Wowie Jam 3.0 ("Failure is Progress"). 2.5D side-scrolling action game built with Unreal Engine 4 Blueprints using Paragon: Aurora assets.
ISLES 2022 向けの 2.5D アンサンブルによる脳梗塞病変セグメンテーション実装です。テスト平均 Dice 0.631 を記録し、3D U-Net ベースライン比で 22.8% 改善しています。
First-person 2.5D roguelike RPG built with Godot 4.6. Three classes (Sentinel, Wraith, Vessel), 6 enemy types, 5 procedural floors with two clear conditions, shop and campfire rest nodes, ability system with cooldowns, inventory, and HUD.
Final project for 2021 game development lecture.
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