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Splatter

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This fork simply adds support for systems that do not use an HP system that counts down, but instead counts up. The original code can be found here. If you like their work, give them a shout out or support their patreon if you wish.

Add blood and gore to your games

Give that extra touch to your game, compatible with most game systems (minor configuration required)

Bood on hit

The bigger the hit, the more the blood. Configure manual blood scale, violence level, and blood trails

Blood by creature type

Set up a configuration for blood color and creature type, by default one for dnd5e is included

Per Token Blood color

Set the blood color differently for each token

Custom Data Path

Set the data path of relevant data to adjust Splatter for your game system

NOTICE: FEATURE REQUESTS

I know that this implementation doesen't have all the features BnG had BUT i feel like it has enough customization for most people. Because the point of this module is to keep it streamlined to avoid making it impossible to mantain no feature requests will be implemented. Unless is something that all the users of this module would greatly benfit from, please refrain from asking. Thanks for your understanding :)

FAQ

Blood and guts exists, why make a new one?: Blood and guts was a massive project and while it was amazing, with a lot of code comes a lot of issues and it's extremely difficult to mantain and fix. This implementation is simpler and more streamlined, and while it has less features, it will be much easier to mantain and adopt if it ever gets abandoned

Licensing

The included Splatter font was created by Codin Repsh

Original concept by edzillion

About

Adds blood effects when token take damage, and bloodtrails

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