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Unbottl - Wine & Beverage App

Building for iOS with Xcode

Prerequisites

  • macOS with Xcode 15+
  • Node.js 18+
  • CocoaPods (sudo gem install cocoapods)

IMPORTANT: Use a folder path WITHOUT spaces!

# Extract to a path WITHOUT spaces (this is critical!)
unzip UnbottlApp.zip -d ~/UnbottlApp
cd ~/UnbottlApp

# Install dependencies
npm install

# Generate iOS project
npx expo prebuild --platform ios --clean

# Install CocoaPods
cd ios
pod install
cd ..

# Open in Xcode
open ios/*.xcworkspace

In Xcode:

  1. Select a simulator from Product → Destination → iPhone 15 Pro
  2. Click the Play button ▶ to build and run
  3. If you get signing errors:
    • Click on the project in the left sidebar
    • Go to Signing & Capabilities
    • Check Automatically manage signing
    • Select your team

Troubleshooting

"No such file or directory" errors:

  • Make sure your project path has NO SPACES
  • Move to ~/UnbottlApp or similar

Signing errors:

  • Go to Signing & Capabilities and select your Apple Developer team

Pod install errors:

cd ios
pod deintegrate
pod install --repo-update

Features

  • 🍷 Wine Catalog Management
  • 🍺 Beverage Tracking (Beer, Spirits, Cocktails)
  • 📱 Wine Label Scanner
  • 🤖 AI Sommelier Chat
  • 📋 Menu Management
  • 📊 Analytics Dashboard

To-dos and bugs

Tracked in GitHub Issues — the pre-ship label is the App Store submission checklist, tech-debt items have inline eslint-disables pointing at them, and handoff issues carry session-to-session notes. See AGENTS.md for the PR/CI workflow.

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