I am Tejas, founder and lead software architect at FlixStudios. I engineer enterprise-grade Minecraft server cores, competitive duel suites, and low-latency packet engines designed for high-concurrency production networks (1.20 – 1.21+).
- ⚡ Zero Main-Thread Latency: Offloading heavy computations, database transactions, and packet filtering to asynchronous worker threads and Netty event loops (<0.02ms tick overhead).
- 🎯 Sub-Tick Physics & Raycasting: Mathematical 3D vector collision models, projectile trajectory simulation, and ping-compensated combat hit registration.
- 🛡️ Packet-Level Interception: Low-level Netty pipeline interception (PacketEvents / ProtocolLib) to enforce security and anti-escape containment before the game loop processes transactions.
- 🚀 Folia & Paper 1.21+ Native: Deeply versed in modern region schedulers, thread-safe asynchronous architectures, and HikariCP connection pooling.
| Repository | Description | Tech Stack | Status |
|---|---|---|---|
| FlixAH | High-throughput asynchronous Auction House engine with Vault economy and instant UI caching. | Java 21 PaperMC Vault SQLite |
|
| FlixHitreg | Sub-tick combat hit registration, raycast box interpolation, and latency compensation. | Java 21 PaperMC Fabric Math |
|
| FlixCoreSMP | Living-world dynamic event engine with 40+ automated world events, Blood Moons & atmospheric buffs. | Java 21 Paper 1.21+ MiniMessage |
|
| FlixCore | Flagship competitive practice suite with mathematical arena boundary enforcement & in-combat command jailing. | Java 21 Purpur PacketEvents Redis |
|
| Vigil Anticheat | Off-tick Netty packet analysis engine eliminating combat reach, velocity desync, and movement spoofing. | Netty Async PacketEvents Folia |
Crafted with precision by Tejas • Founder & Lead Architect at FlixStudios
© 2026 FlixStudios. All rights reserved.