horsing around
This game is built for RCade, a custom arcade cabinet at The Recurse Center. Learn more about the project at github.com/fcjr/RCade.
Install dependencies:
npm installStart the development server:
npm run devThis launches Vite on port 5173 and connects to the RCade cabinet emulator.
npm run buildOutput goes to dist/ and is ready for deployment.
├── public/ # Static assets (copied as-is)
├── src/
│ ├── game.py # Pygame game code
│ ├── main.js # JavaScript entry point
│ └── style.css # Styles
├── index.html # HTML entry
├── vite.config.js # Vite config with wheel bundling
├── rcade.manifest.json # RCade game metadata
└── package.json
Imported assets (recommended) - Place in src/ and import them in src/main.js. Vite bundles these with hashed filenames for cache busting:
import spriteUrl from './sprite.png';
import jumpSound from './jump.wav';
// Pass asset URLs to Python via globalThis
globalThis.assets = { spriteUrl, jumpSound };Then access them in Python:
from js import assets
sprite = pygame.image.load(assets.spriteUrl)
sound = pygame.mixer.Sound(assets.jumpSound)Static assets - Place in public/ for files copied as-is. Access via root path (/sprite.png).
Add dependencies to the PEP 723 script metadata in src/game.py:
# /// script
# requires-python = ">=3.11"
# dependencies = [
# "pygame-ce",
# "numpy",
# ]
# ///The build system automatically downloads wheels from the Pyodide package index. Only packages available in Pyodide are supported.
This template uses @rcade/plugin-input-classic for arcade input:
inputs = _get_input().to_py()
# Player 1
if inputs["p1"]["up"]: ...
if inputs["p1"]["down"]: ...
if inputs["p1"]["left"]: ...
if inputs["p1"]["right"]: ...
if inputs["p1"]["a"]: ...
if inputs["p1"]["b"]: ...
# Player 2
if inputs["p2"]["up"]: ...
if inputs["p2"]["a"]: ...
# ... same structure as p1
# System
if inputs["system"]["start_1p"]: ...
if inputs["system"]["start_2p"]: ...The game reads controls from @rcade/plugin-input-classic on the cabinet:
| Control | Action |
|---|---|
| 1P START | Start a one-player game or restart |
| 2P START | Start a two-player game or restart |
| Spinner | Select board size before starting, or a legal knight move during play |
| D-PAD | Select board size before starting, or a legal knight move during play |
| A BUTTON | Confirm the selected move |
| B BUTTON | Select the previous legal move |
In one-player mode, Player 2 is controlled by the AI. In two-player mode, the second player's D-PAD, A, and B controls are used during Player 2's turn. Each player's spinner selects moves using its signed rotation direction.
Before starting, Player 1 can select a 4x4, 6x6, or 8x8 board. The default is 4x4.
Before starting a one-player game, Player 2's spinner or D-pad selects the AI
mode. The default is RANDOM; the other option is SMART, which prefers moves
that leave the AI with more future legal moves.
Spinner input comes from @rcade/plugin-input-spinners and is read using its
accumulated step-delta API.
When running the Vite server outside the cabinet, keyboard fallback controls
are available: 1/2 start games, Player 1 uses WASD + F/G, and Player
2 uses IJKL + ;/'.
First, create a new repository on GitHub:
- Go to github.com/new
- Create a new repository (can be public or private)
- Don't initialize it with a README, .gitignore, or license
Then connect your local project and push:
git remote add origin git@github.com:YOUR_USERNAME/YOUR_REPO.git
git push -u origin mainThe included GitHub Actions workflow will automatically deploy to RCade.
Made with <3 at The Recurse Center