Skip to content
This repository was archived by the owner on Nov 24, 2021. It is now read-only.
This repository was archived by the owner on Nov 24, 2021. It is now read-only.

Deep Coded Dynamic Lighting in the Valvesource Ltd Source Engine based on Golden Source with Quake Game Engine developed by id Software used in the Binary Space Partition Files of Software Development Kit on Solid Binary Space Partition Brush Volumes on Raytraced Lightmapped Surfaces with Bounces and Indirect Lighting #17

Description

@CoderSear

Will Quiver have this?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Labels

64-bitIssues related to 64-bit builds64-bit BugBugs that only exist in 64-bit buildsEngine ErrorPosixIssues related to Posix buildsRFCRequest for commentWindowsIssues related to windows buildsbugSomething isn't workingbuild systemIssues with the build systemcrashSomething is crashing!documentationenhancementNew feature or requestgood first issueGood for newcomersgraphics bugGraphics bugshelp wantedExtra attention is neededimportantmingwsomething related to mingw buildsminor bugquestionFurther information is requestedsound bugIssues with the sound systemsuggestionAn idea for an addition to the projectvphysics

Type

No type

Projects

No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions