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[M2-DEC-02] Confirm minimal UI widget set (D-UI) (#54)
CI (merge)
#112:
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[M2-DEC-01] Confirm 2:1 dimetric as template default (D-ISO) (#53)
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#111:
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Fixes M2 inconsistencies and dependencies
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#110:
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[M1-BENCH-01] laige-bench sim-tick suite: 10k-entity tick budget on b…
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#109:
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Fix Windows CI: alloc_watch MSVC caller-site intrinsic (#51)
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#108:
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[M1-ALLOC-01] Zero sim-loop allocation assertion (G-R1) (#50)
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[M1-PROF-02] Frame graph / budget report: per-frame records, declared…
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Fix Windows/macOS CI: profiler MSVC /WX warnings; drift-proof profile…
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#105:
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[M1-PROF-01] Profiler core: always-on counters, snapshot, per-run rep…
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Fix master CI: Release rejectSimKey guard; preemption-tolerant system…
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[M1-CFG-01] Declarative game config: version 1 schema, loaders, overr…
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[M1-DET-05] Replay diff: componentStateHash, World::stateDiff, diffRe…
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[M1-DET-04] Determinism matrix: record first merge run results; all P…
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[M1-DET-04] Fix macOS + determinism CI: hello-baseline std::min deduc…
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[M1-DET-04] Bit-exactness CI: per-tick hash baselines, hello --expect…
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#97:
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[M1-SAMPLE-01] hello.laige (headless template) (#40)
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[M1-DET-03] Fix macOS/Windows CI: replay tool strncpy C4996; exact ti…
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#95:
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[M1-DET-03] State hashing + replay runner (World::stateHash, runRepla…
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#94:
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[M1-DET-02] Fix macOS/Windows CI: replay test fopen C4996; exact tick…
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#93:
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[M1-DET-02] Replay recorder (versioned log format, ReplayRecorder, en…
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#92:
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[M1-DET-01] Fix Windows CI: quote the trait_compile fixture compiler …
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#91:
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[M1-DET-01] Deterministic mode + sim math rules (G-R8 trait, substrea…
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#90:
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[M1-HEAD-01] Fix macOS CI: platform-dependent zero-warn assertion in …
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[M1-HEAD-01] Fix Windows CI: MSVC C4996 fopen fatal under /WX in laig…
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#88:
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