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What is it?

LMGL is a Computer Graphics Library that provides an Engine API, allowing to develop 3D graphics application without other external dependency. The engine is developed using GLFW, that follows the 4.1 standard of OpenGL. The library implements "modern" OpenGL, supporting shaders, PBR and all the amenities common in modern 3D Graphics Engines.

Applications for this kind of library are broad; whenever you are in need to represent something complex in 3D, write 3D-based applications like games or simulations, or even 3D editors, you can make good use of this.

You can also provide extensions for this, to support other kinds of application in a simpler way.

The library comes also with an example application (sandbox/) and some example shaders (shaders/).

On what does it run?

LMGL is developed and mantained for macOS, supports also Windows (still work in progress) and Linux (testing in backlog). There are no specific hardware requirement to run (no specific GPU), just make sure you have the correct drivers installed for your GPU.

The library is built and compatible with Windows, Linux and macOS. The features are unfortunately limited to OpenGL 4.1, given the support for macOS is crucial.

If you whish to upgrade to a later version, you can fork the repository and adapt the engine for the new features, and set the State Machine own version to 4 x.

Documentation

The code is documented using Doxygen, that is automatically deployed on this page, and is constantly updated for every version released.

If something goes wrong...

Check that:

  • All the needed dependencies are included as submodule, otherwise run
    git submodule update --init --recursive
    
  • Your compiler supports C++17

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A modern OpenGL Engine Library for general purpose 3D graphics applications.

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