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sophimoo
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okay idk which version i like better val targetPitch = when {
!smartPitch -> pitch
player.velocity.y > -0.2 -> 90.0
else -> 4.0
}
rotationRequest { pitch(targetPitch) }.submit()or if (smartPitch) rotationRequest { pitch(if (player.velocity.y > -0.2) 90.0 else 4.0) }.submit()
else rotationRequest { pitch(pitch) }.submit()
The second one reads more readable to me but the first avoids doing submit twice |
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When enabled you can get up to 48bps (sometimes 50) when bouncing compared to the normal 40 bps at 72 degrees