I'm a Unity Developer with 3+ years of experience in Unity development.
I'm interested in gameplay systems, game mechanics, software architecture, and writing maintainable code.
- Languages: C#
- Engine: Unity
- Architecture & DI: MVP, VContainer, State Machines
- Async & Messaging: UniTask, Event Bus
- Networking: Mirror
- Animation & Tweening: DoTween
- Tools: Git, Unity Test Framework
Unity puzzle game focused on clean architecture, testability, and maintainable code.
- 3-Tier MVP architecture
- Dependency Injection with VContainer
- State Machine
- Event Bus
- Unit & PlayMode tests
- UML documentation
Unity game systems prototype featuring inventory, shop, and client-server interaction.
Unity prototype implementing grid-based pathfinding and character navigation.
Unity first-person interaction prototype with physics-based object pickup and throwing.
Unity hypercasual prototype featuring trajectory prediction and projectile-based gameplay.
