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Skip the SDL event filter on Pojav-based Android launchers so stick events no longer call back through JNA into the game JVM on Android's UI thread. The existing polling loop still handles controller connections and ignores unrelated events, and desktop behavior stays the same. Tested the equivalent change in Controlify 3.0.1 on a Retroid Pocket Nova with Zalith Launcher 2 and Minecraft 1.21.1 NeoForge: moving both sticks previously caused multi-second freezes despite high FPS, and the freezes disappeared with the filter registration removed. Related to #978.