Senior game UX designer. I take features from idea to playable: I design the systems players come back for, and I build playable prototypes to prove them early. Right now that's Pokémon TCG Live at The Pokémon Company International.
Outside work I design and build my own software, mostly console and living-room interfaces built for a controller or a remote. Portfolio: mitchellv.me
| Build | What it is | |
|---|---|---|
| WIIZARD | Old Wiis turned into a garage arcade on CRTs, run by Claude through MCP | Case study |
| libwiieth | Wired Ethernet for Wii homebrew: a USB LAN driver with lwIP | Case study |
| VitaOS | A modern home screen for the PS Vita | Case study |
| Prism | A living-room console home screen for the Steam Deck | Case study |
| Living Room Music | A calm, audio-only music app for Android TV that lights the room | Case study |
| vita-agent-bridge | See and control a PS Vita over the network, and let an AI agent do it | Write-up |
| Gameplay Spotlight | A gameplay-first GameCube launcher for the couch | Write-up |
| Classic Mac Games | Games and toys for the original black-and-white Macintosh | Case study |
| BroadcastBrain | Turns archived TV into a scheduled cable channel for a CRT | Write-up |
| Hollowtide | A fan revival of Asheron's Call, with a live server | About |
