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hotdog-face/README.md

Hi, I'm Mitchell 👋

Senior game UX designer. I take features from idea to playable: I design the systems players come back for, and I build playable prototypes to prove them early. Right now that's Pokémon TCG Live at The Pokémon Company International.

Outside work I design and build my own software, mostly console and living-room interfaces built for a controller or a remote. Portfolio: mitchellv.me

Build What it is
WIIZARD Old Wiis turned into a garage arcade on CRTs, run by Claude through MCP Case study
libwiieth Wired Ethernet for Wii homebrew: a USB LAN driver with lwIP Case study
VitaOS A modern home screen for the PS Vita Case study
Prism A living-room console home screen for the Steam Deck Case study
Living Room Music A calm, audio-only music app for Android TV that lights the room Case study
vita-agent-bridge See and control a PS Vita over the network, and let an AI agent do it Write-up
Gameplay Spotlight A gameplay-first GameCube launcher for the couch Write-up
Classic Mac Games Games and toys for the original black-and-white Macintosh Case study
BroadcastBrain Turns archived TV into a scheduled cable channel for a CRT Write-up
Hollowtide A fan revival of Asheron's Call, with a live server About

LinkedIn · Portfolio · Behance

Popular repositories Loading

  1. VitaOS VitaOS Public

    A modern home screen for the PS Vita: games, films, music, apps and a homebrew store behind one fast menu.

    C 53 3

  2. vita-agent-bridge vita-agent-bridge Public

    See and control a PS Vita over the network: screen capture, input injection, read-only file access, and an MCP server so AI agents can drive the console.

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  3. gameplay-spotlight gameplay-spotlight Public

    Gameplay-first GameCube launcher. Source-only developer preview.

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  4. hollowtide-server hollowtide-server Public

    Server source for Hollowtide, an Asheron's Call revival: modified ACE, the RevivalGuard mod and world content. AGPL-3.0.

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  5. just-one-boss-mac just-one-boss-mac Public

    Just One Boss (PICO-8) ported to the 1-bit Macintosh Classic — C + Retro68, with the creator's permission

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  6. classic-mac classic-mac Public

    Games, toys, After Dark modules, and demos for the 1990s compact Macintosh (68K, System 6/7), built with Retro68

    C