A few selected samples from larger Roblox/Luau projects of mine, focused mostly on architectural design and scaffolding with scaling and expansion in mind
Typed gameplay contracts, config modules, evaluation, networking, and runtime logic from a tower defense codebase I've been working on for the past few months
TowerRuntime/TowerRuntimeService.luauTowerRuntime/TowerRuntimeNetworkService.luauTowerRuntime/TowerTargeting.luauTowerRuntime/TowerStatEvaluator.luauTowerRuntime/TowerRuntimeDefinitions.luauTowerRuntime/TowerRuntimeTypes.luau
Parallel Actor execution and runtime management from a telemetry and analysis framework, the complete product should help flag abnormal player behavior and isolate typical from malicious actions. Long way to completion, but quod est, est
Viper/Compute/Governor.luauViper/Compute/Contract.luauViper/Compute/Server/ActorExecutor.luauViper/Compute/Server/Worker.server.luau