A JavaScript / Three.js port of medium by einklang.net, released at The Party 2001. Reconstructed from the Windows executable using the original textures, models, artwork and soundtrack.
Uses ES modules, an import map, WebGL 2 and Web Audio.
Space or click to pause · ← → seek · F fullscreen · Esc stop.
The executable was disassembled to recover the sequencer, cameras, and Tunnel, Comic and Makina effects. Textures, artwork, animated models and the soundtrack were extracted from packfile.pak. Selected original x86 routines were emulated to check asset decoding, sequencing, geometry, shading and audio timing against the JavaScript implementation.
The sequencer retains its native 1 ms tick. Render-dependent simulation runs at a reproducible 60 Hz, while visuals follow the Web Audio output clock with the original buffering offset. WebGL rasterization and the original demo's variable startup state can still produce differences from a native recording.
See the detailed reconstruction notes for the address maps, verification methods and fidelity limits, and NOTICE.md for credits and attribution.