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The generic property list leaves the Traced controls out; a Traced Mode foldout draws them from the engine's InsertTracedFields, in the same sections as HDRP, shown only while the mode is on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
dcbenji
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October 22, 2026 03:16
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Companion to freezy/VisualPinball.Engine#604 (the Insert Hybrid's opt-in Traced mode); needs it.
InsertTracedFields, in the same sections as HDRP, shown only while the mode is on. It is a plain foldout in the header's style, since a foldout header group throws when nested..vpepackages:BuildInsertShaderturns the_INSERT_TRACEDtoggle's value back into the keyword.Testing: on upstream master with the engine branch, an Attack from Mars URP project compiles with no errors, the foldout draws, and
BuildInsertShadercalled directly restores the keyword from the toggle (on and off, also over a template with the keyword on). The.vperound trip into the Player is untested.🤖 Generated with Claude Code