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Sprite Animation in Java

This is a simple Java project demonstrating sprite-based animation using AWT,Swing, and a custom-built ScreenManager. A small animated character (sprite) bounces around the screen using velocity and time-based updates — mimicking a basic game loop.

Technologies Used

  • Java SE (AWT, Swing)
  • Custom "Animation" and "Sprite" classes
  • Full-screen graphics with "ScreenManager"
  • Image rendering with "ImageIcon"
  • Thread-based timing for frame control

Project Structure

  • "Sprite.java": Defines a game sprite with position, velocity, and animation handling
  • "Hamid2.java": Main class that runs the application, handles screen setup, image loading, and the game loop
  • "Animation.java" and "ScreenManager.java": (Assumed helper classes used for frame control and screen resolution management)

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