Skip to content

Repository files navigation

Frontier Stats

Form guilds. Hunt bounties. Earn your legend.

A server-side Minecraft mod introducing guilds, bounties, warfare, and milestone progression.


Quick Navigation

Section Description
Features Overview What this mod does
Bounty System PvP target tracking
Guild System Team formation and management
War System Structured PvP raiding
Milestones Achievement rewards
Commands Full command reference
Installation Setup instructions

Features Overview

Click to expand feature summary
  • Player Skill System -- Level up to 1000 and improve your stats as you explore the world
  • Bounty Hunting -- Players on killing sprees become trackable targets
  • Guilds -- Band together and build bonds but avoid leaving your guild (see below)
  • War Declarations -- Opt-in high-stakes PvP with loot consequences
  • Chest Protection -- Automatic protection for solo and guild storage
  • Milestones -- Progressive achievements with configurable rewards
  • Leaderboards -- Competitive stat rankings
  • Server-Side -- No client installation required

Player Skill System

How skills work
  • Your skills are tracked from in game activities and increased by interacting with the world.
  • Character skills are saved in the database and can be viewed with the /skills command.
  • Leveling up takes a long time, embrace it.
  • "AttributeFix" is highly recommended for optimal skill behavior. Check it out here.

Bounty System

How bounties work
  • When a player reaches a kill streak threshold (3), they are listed on the bounty board.
  • Players who have at least three kills in a row will become bounties, and the top 10 players with bounties are listed.
  • More than one player can exist per-slot in the top ten and be findable (spot stacking).
  • After losing streaks, players are removed from the board.
  • Only players who are active bounties can be found via commands and coordinates.
Event Result
Player hits streak threshold Marked as bounty
Bounty is active Coordinates queryable by hunters
Bounty is killed Hunter receives reward
Bounty dies (any cause) Streak resets

Key Points:

  • Coordinates update quickly
  • Bounty rewards are consistent values, not scaled to streak
  • Multiple hunters can pursue the same target
Bounty commands

One Command To Rule All Bounties

/bounty player <player name> (to track the target)
/bounty (for the bounty board)

Guild System

Guilds
  • Guilds maintain the ecosystem of this mod through their members. But guilds are not required to participate in the game.
  • When you join a server, you will be "guildless" but fret not — you can still create a guild and join other players.
  • If you join a guild, damage from friendly fire is disabled, knockback is still applied.
  • If you leave a guild, damage from former guild members is re-enabled, and you will not be able to re-join the same guild. Permanently.
  • The idea is to generate a community of guilds who act with intention in strategy and loyalty.
  • The only way to raid a guild is to declare war on it. War is a mutual opt-in system between two guilds.
  • When at war, chests with protection lose their effect. Solos never lose protection.
  • Guilds must use skills, traps, and diversions to prevent opposing guild members from gaining access to their storage.
  • Fleeing is allowed, but the war timer will always remain until the war is resolved (mutually) or seven days have passed.

Guilds provide:

  • Shared chest protection (members can access guild storage)
  • Aggregate statistics across members
  • War declaration capabilities
  • Custom guild names
  • Unlimited member count
Guild commands
/guild create <name>        — Create a new guild
/guild invite <player>      — Send guild invitation
/guild accept               — Accept pending invitation
/guild leave                — Leave your current guild
/guild list                 — List all guilds

War System

How war works

War is a mutual opt-in system for structured PvP raiding.

Initiation:

  1. Guild A declares war on Guild B
  2. Guild B must accept the declaration
  3. Both guilds' village stores become accessible to the enemy
  4. War period begins

During War:

  • Chest protections are lifted between warring guilds
  • Traps are permitted in defended territories
  • All loot in village stores is at risk

Resolution:

  • War ends after a static duration or mutual agreement
  • Surviving loot remains with the current holder

Design Philosophy: This system ensures casual players aren't grieved randomly while competitive guilds can still engage in high-stakes conflict. Both sides must agree to risk their wealth.

War commands
/war declare <guild>    - Initiate war declaration
/war accept             - Accept incoming war declaration
/war decline            - Decline the war declaration
/war status             - View active wars
/peace                  - Propose peace between guilds

Milestones

Available milestones
  • Distance from spawn
  • Kill-death ratio
  • Per-bounty reward

The rewards are potent and work hand in hand with Far From Home mod, which provides loot bags.

Milestone commands
/leaderboard                    - View server leaderboards
/leaderboard stats <player>     - View another players stats
/leaderboard halloffame         - View the legends

Commands

Full command reference

Player Commands

Command Description
/skills View your skills
/stats <player> View another player's stats
/milestones View milestone progress
/leaderboard View server leaderboards
/bounty View active bounties
/bounty player <player> Get bounty coordinates

Guild Commands

Command Description
/guild create <name> [tag] Create guild
/guild invite <player> Invite player
/guild accept Accept invitation
/guild kick <player> Remove member
/guild leave Leave guild
/guild info [guild] View guild info
/guild list List all guilds

Installation

Setup instructions
  1. Install NeoForge (version 21.1.215)
  2. Download latest release from CurseForge | Modrinth
  3. Place .jar in server's mods folder
  4. Start server

Note: This is a server-side mod. Players do not need to install anything.


Companion Mods

Part of the Frontier trilogy
Mod Purpose Integration
Sacred Settlements Village claiming + protection War targets village stores
Far From Home Distance-based scaling + loot bags Milestone rewards can include loot bags

Each mod works standalone. Together they form a cohesive survival overhaul.


License

MIT License — Fork it, modify it, ship it.

Report Issues

About

A feature rich stat tracker for Minecraft

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages