Form guilds. Hunt bounties. Earn your legend.
A server-side Minecraft mod introducing guilds, bounties, warfare, and milestone progression.
| Section | Description |
|---|---|
| Features Overview | What this mod does |
| Bounty System | PvP target tracking |
| Guild System | Team formation and management |
| War System | Structured PvP raiding |
| Milestones | Achievement rewards |
| Commands | Full command reference |
| Installation | Setup instructions |
Click to expand feature summary
- Player Skill System -- Level up to 1000 and improve your stats as you explore the world
- Bounty Hunting -- Players on killing sprees become trackable targets
- Guilds -- Band together and build bonds but avoid leaving your guild (see below)
- War Declarations -- Opt-in high-stakes PvP with loot consequences
- Chest Protection -- Automatic protection for solo and guild storage
- Milestones -- Progressive achievements with configurable rewards
- Leaderboards -- Competitive stat rankings
- Server-Side -- No client installation required
How skills work
- Your skills are tracked from in game activities and increased by interacting with the world.
- Character skills are saved in the database and can be viewed with the
/skillscommand. - Leveling up takes a long time, embrace it.
- "AttributeFix" is highly recommended for optimal skill behavior. Check it out here.
How bounties work
- When a player reaches a kill streak threshold (3), they are listed on the bounty board.
- Players who have at least three kills in a row will become bounties, and the top 10 players with bounties are listed.
- More than one player can exist per-slot in the top ten and be findable (spot stacking).
- After losing streaks, players are removed from the board.
- Only players who are active bounties can be found via commands and coordinates.
| Event | Result |
|---|---|
| Player hits streak threshold | Marked as bounty |
| Bounty is active | Coordinates queryable by hunters |
| Bounty is killed | Hunter receives reward |
| Bounty dies (any cause) | Streak resets |
Key Points:
- Coordinates update quickly
- Bounty rewards are consistent values, not scaled to streak
- Multiple hunters can pursue the same target
Bounty commands
One Command To Rule All Bounties
/bounty player <player name> (to track the target)
/bounty (for the bounty board)
Guilds
- Guilds maintain the ecosystem of this mod through their members. But guilds are not required to participate in the game.
- When you join a server, you will be "guildless" but fret not — you can still create a guild and join other players.
- If you join a guild, damage from friendly fire is disabled, knockback is still applied.
- If you leave a guild, damage from former guild members is re-enabled, and you will not be able to re-join the same guild. Permanently.
- The idea is to generate a community of guilds who act with intention in strategy and loyalty.
- The only way to raid a guild is to declare war on it. War is a mutual opt-in system between two guilds.
- When at war, chests with protection lose their effect. Solos never lose protection.
- Guilds must use skills, traps, and diversions to prevent opposing guild members from gaining access to their storage.
- Fleeing is allowed, but the war timer will always remain until the war is resolved (mutually) or seven days have passed.
Guilds provide:
- Shared chest protection (members can access guild storage)
- Aggregate statistics across members
- War declaration capabilities
- Custom guild names
- Unlimited member count
Guild commands
/guild create <name> — Create a new guild
/guild invite <player> — Send guild invitation
/guild accept — Accept pending invitation
/guild leave — Leave your current guild
/guild list — List all guilds
How war works
War is a mutual opt-in system for structured PvP raiding.
Initiation:
- Guild A declares war on Guild B
- Guild B must accept the declaration
- Both guilds' village stores become accessible to the enemy
- War period begins
During War:
- Chest protections are lifted between warring guilds
- Traps are permitted in defended territories
- All loot in village stores is at risk
Resolution:
- War ends after a static duration or mutual agreement
- Surviving loot remains with the current holder
Design Philosophy: This system ensures casual players aren't grieved randomly while competitive guilds can still engage in high-stakes conflict. Both sides must agree to risk their wealth.
War commands
/war declare <guild> - Initiate war declaration
/war accept - Accept incoming war declaration
/war decline - Decline the war declaration
/war status - View active wars
/peace - Propose peace between guilds
Available milestones
- Distance from spawn
- Kill-death ratio
- Per-bounty reward
The rewards are potent and work hand in hand with Far From Home mod, which provides loot bags.
Milestone commands
/leaderboard - View server leaderboards
/leaderboard stats <player> - View another players stats
/leaderboard halloffame - View the legends
Full command reference
| Command | Description |
|---|---|
/skills |
View your skills |
/stats <player> |
View another player's stats |
/milestones |
View milestone progress |
/leaderboard |
View server leaderboards |
/bounty |
View active bounties |
/bounty player <player> |
Get bounty coordinates |
| Command | Description |
|---|---|
/guild create <name> [tag] |
Create guild |
/guild invite <player> |
Invite player |
/guild accept |
Accept invitation |
/guild kick <player> |
Remove member |
/guild leave |
Leave guild |
/guild info [guild] |
View guild info |
/guild list |
List all guilds |
Setup instructions
- Install NeoForge (version 21.1.215)
- Download latest release from CurseForge | Modrinth
- Place
.jarin server'smodsfolder - Start server
Note: This is a server-side mod. Players do not need to install anything.
Part of the Frontier trilogy
| Mod | Purpose | Integration |
|---|---|---|
| Sacred Settlements | Village claiming + protection | War targets village stores |
| Far From Home | Distance-based scaling + loot bags | Milestone rewards can include loot bags |
Each mod works standalone. Together they form a cohesive survival overhaul.
MIT License — Fork it, modify it, ship it.
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