void RunAsServer() { NetworkRunner runner = new NetworkRunner(Constant.NetworkRunningType.Server); runner.ServerRunner.OnStart += () => Console.WriteLine($"Starting server ... ({runner.ServerRunner.ServerIPAddress} / {runner.ServerRunner.Port})"); runner.ServerRunner.OnStop += () => Console.WriteLine("Stopping server ..."); runner.ServerRunner.OnClientConnected += (uint id) => { Console.WriteLine($"Client(with id: {id}) connected."); }; runner.ServerRunner.OnClientDisconnected += (uint id) => Console.WriteLine($"Client(with id: {id}) disconnected."); runner.ServerRunner.OnDataReceivedFromClient += (int readBytes, ReadablePacket readable) => { string received = readable.ReadString(); Console.WriteLine($"[received]: {received}"); }; runner.ServerRunner.Run(); string input = String.Empty; while (input != "exit") { input = Console.ReadLine(); var writable = PacketPacker.GetWritablePacket(); writable.Write(input); runner.ServerRunner.Broadcast(writable); } runner.ServerRunner.Stop(); }
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