RealTimeMod-Union is a Union plugin for Gothic I/G1A/G2/G2NotR that synchronizes the in-game time with the system clock. Time in the game flows in real time (1 second in game = 1 second in real life).
- Real-time synchronization: Game time matches your system clock
- Clock display: Optional in-game clock display (configurable)
- Multi-engine support: Compatible with Gothic I/G1A/G2/G2NotR
- Download the latest release from Releases
- Copy the compiled
RealTimeMod-Union.vdfto your Gothic\Data\Plugins folder - Make sure you have Union installed and properly configured
- The plugin will be loaded automatically by Union
The plugin can be configured through the Gothic.ini file:
[RealTimeMod]
showClock=1 ; Set to 0 to disable the in-game clock display- Visual Studio 2019 or later
- Union SDK with ZenGin headers
- Gothic II installation
- Clone this repository
- Copy the ZenGin folder from Union SDK to the project directory
- Open
RealTimeMod.slnin Visual Studio - Select the appropriate configuration (G2 MT Release or G2A MT Release)
- Build the solution
The compiled DLL will be output to the Bin/ directory.
The plugin intercepts the game's time system and:
- Scales the game time to match real-time flow
- Periodically synchronizes with the system clock to prevent drift
- Optionally displays the current time in the game interface
Compatible with Gothic I/G1A/G2/G2NotR
This project is licensed under the MIT License - see the LICENSE file for details.
Contributions are welcome! Please feel free to submit a Pull Request. Discord: raster96