Simple workaround to make FMOD fields and attributes correctly detect and save changes, for example in dictionary. Simple and FMOD update-proof
Put OdinFMODSupport.cs, from Basic folder, into Editor folder in Unity project.
Recreation of FMOD property and attribute drawers in Odin Inspector. Also added validator for EventReference class to replicate its original builtin validation
Correctly handles drawing without label, for example in dictionary
Put OdinFMOD folder into Editor folder in Unity project.
