So, I've mentioned this over on the main AE2, and from your feedback I would like to refine my own:
- Please add a setting where you can add a delay before the magnet picks up an item, there by giving other mod's magnet items/blocks a chance to grab items first! I know you can't easily devise a way to tell when not to pick up based on location, but if you just have the magnet wait, then typically items that are only temporarily loose because that's how that mod was designed to function, are quickly picked back up again, so a simple time delay of up to 5 seconds would be enough! You can look to Plonk, an item pickup that only picks stuff that's about to despawn up, to see how to make this suggestion work.
- Please add a setting where you can reduce the range at which the magnet works. Bonus points if you can add a key bind that will toggle this setting between two different set points on the scale, so the player can quickly and easily toggle between short reach and long reach on their magnet as needed!
In addition, AE2 really needs it's own magnet block & cable sub-part! I know, this is ae2wtlib, but I'm here already, and this block will need to have inter-mod compatibility with ae2wtlib (assuming you don't put it in ae2wtlib because of it's magnetic similarities). This block should be able to designate an area that it will pickup items in, and filters for what items to pick up (or not). Something like if you were to combine an Annihilation plane (for it's filtering capabilities) with Just Dire Thing's Item Collector (for it's range selection and hologram showing said range). Maybe make an upgrade that gives it more range and allows the range selection to be located further away from the block/sub-part?! As for how this block connects with ae2wtlib, well any items that fall within the range selection of the Vacuum Plane will only get picked up by said plane, the player magnet card will treat all items inside the pickup range as if they're on the banned 'do not pick up' list (regardless of whether or not the player is within the pickup range).
So, I've mentioned this over on the main AE2, and from your feedback I would like to refine my own:
In addition, AE2 really needs it's own magnet block & cable sub-part! I know, this is ae2wtlib, but I'm here already, and this block will need to have inter-mod compatibility with ae2wtlib (assuming you don't put it in ae2wtlib because of it's magnetic similarities). This block should be able to designate an area that it will pickup items in, and filters for what items to pick up (or not). Something like if you were to combine an Annihilation plane (for it's filtering capabilities) with Just Dire Thing's Item Collector (for it's range selection and hologram showing said range). Maybe make an upgrade that gives it more range and allows the range selection to be located further away from the block/sub-part?! As for how this block connects with ae2wtlib, well any items that fall within the range selection of the Vacuum Plane will only get picked up by said plane, the player magnet card will treat all items inside the pickup range as if they're on the banned 'do not pick up' list (regardless of whether or not the player is within the pickup range).