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Scanline 3D rasterizer

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cpp-software-rasterizer

This is a scanline 3D rasterizer run on the CPU. It goes through each pixel and calculates whether or not it's taken up by a triangle of the mesh. The shadow mapping is done by rendering a depth map from a different perspective and comparing the current depth of the pixel. I first wrote this in JavaScript, then I ported it to C++.

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Scanline 3D rasterizer

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