I build automation tools with AI-assisted development. I'm still learning Python, and I work on that alongside my projects.
My process: I set the goals and constraints, use AI coding tools (Claude, Codex, Cursor) to draft code, and then test and debug the results myself, in the game or against logs and test harnesses where a project has them.
- KCD2-Mods: Native C++ mods for Kingdom Come: Deliverance II. Nine published mods, including Horse Route Follow and the Theatrical mods, are on Nexus Mods.
- multi-unit-cruise-control: A C# cruise control mod for Derail Valley.
- genesis-retopo-showcase: Public results for an automated Blender retopology project. The source code is private.
- Python: learning, with small scripts and API work
- AI-assisted development, prompt-driven workflows, MCP tools
- Testing and debugging AI-generated code
- C++ and C# projects, built with AI coding help
- Git and GitHub
