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RandomRooms — generated exploration areas

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Explore generated factories, abandoned stables, sewers and city ruins that expand as you travel. Familiar combat, new layouts.

Download v14.0 — RandomRooms_v14.0.zip · Release notes / other versions

Use the download link above, or open the release page, expand Assets, and select that filename. Source code and the green Code → Download ZIP button are development files, not the installable package.

What changes?

  • Four scene themes with doors, ladders, furniture, destructible terrain and vanilla enemies.
  • New areas generate to the right and below while existing rooms retain progress within the expedition.
  • Encounters, turrets, terminals and rewards follow room purpose. v14 rewrites the room/terrain synthesis itself: encounters pick posts from the real terrain, and rewards share the same room budget as furniture.
  • Reuse a seed to revisit a layout, or choose the older v12.2 / v12.3 generators for comparison.

Install

For Windows / Remains 1.02.

  1. Save and close the game. In your Steam Library, right-click Remains → Manage → Browse local files. The game folder contains pfe.swf and application.xml.
  2. If this is your first mod from this collection, complete the ModLoader first-time setup, including the game patch and scanner. Skip this if already installed.
  3. Extract the ZIP and merge its mods folder into the game folder. Avoid a nested mods/mods folder.
  4. Double-click mods/ModLoader/RemainsModScanner.exe inside the game folder. Wait for it to finish, close its message, then launch the game normally.

Check that this file exists: mods/RandomRooms/release/RandomRoomsMod.swf. Load a character and press F1 to open the expedition menu. The optional-editor folder is not required to play.

Folder diagram, updating and recovery

Your first session

  1. Load a character and press F1. For your first trip, choose the third version button — “Danger/value · tactics” (currently v14), confirm the seed and select a scene.
  2. Explore normally; the map expands when you approach its right or lower edges.
  3. Press F2 to return to town, then F1 to begin another expedition.
Key Action
F1 Choose generator, seed and scene; start a new expedition
F2 Return to town
F4 Go to the next floor with the same choices
F5 Visit a scene showcase
Shift + F3 Toggle the optional diagnostic overlay

After an update, fully restart, use F2 to return to town and F1 to begin a new expedition. Already generated maps do not change to the new version.

Updates, removal and compatibility

Before updating, save and close the game, back up mods/RandomRooms, merge the new files, run the scanner and restart. Preserve your configuration. To disable the mod temporarily, move its folder outside mods as a backup, scan again and restart.

This guide covers v14.0, tested on Remains 1.02. Not every seed, long expedition or co-op combination has been tested. Return to town with F2 and save normally before removing the mod.

Need help?

Check the folder location, run the scanner, and fully restart the game. See the installation troubleshooting guide for common problems.

If it still fails, report an issue with your game version, mod version, other installed mods, steps to reproduce, and what you expected versus what happened. Include a screenshot or exact error if available; a personal save is not needed for an initial report.

Development resources (not needed to install)

This page describes the downloadable release; repository source may be ahead. See src for implementation, with design, validation and version records in the project tree.

Browse the mod collection · First-time installation guide

An unofficial fan project. You need your own copy of the game.

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