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Bianchi bank rework - #195

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Fadayooo wants to merge 5 commits into
ApocryphaXIII:masterfrom
Fadayooo:Bianchi-Bank-rework
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Fadayooo wants to merge 5 commits into
ApocryphaXIII:masterfrom
Fadayooo:Bianchi-Bank-rework

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@Fadayooo

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https://www.youtube.com/watch?v=Z3ApEm-BUy0

(branched properly this time, I think)
Added railings and fire escapes to comply with safety standards. Bridges connecting to the bank beautified through Giovanni funding. Proper vault installed. Interiors redesigned. NDA documents added for manager to distribute. Guards hired. Security gates installed. Exterior made more recognizable so people can find Bianchi more reliably. Limousine delivered to parking space. Nonfunctional rooftop access removed. The Don is finally here.

The idea was to more or less fancy up the gio-owned building, and bring it up to reasonable safety standards for a bank. There are some good valuables in the vault, but those valuables should not be carelessly used - it's the wealth of the people banking with them, after all. It does make the bank a juicy target for the daring and bold.

This is my first attempt at a PR of any kind, and at mapping. Bear with me if it's complete dogshit with amateur mistakes. I may have to be walked through any mistakes I've made like an infant being taught the alphabet. It did seem to test just fine when I ran a server with the changes, but we'll see how that holds up.

Added railings and fire escapes to comply with safety standards. Bridges connecting to the bank beautified through Giovanni funding. Proper vault installed. Interiors redesigned. NDA documents added for manager to distribute. Guards hired. Security gates installed. Exterior made more recognizable so people can find Bianchi more reliably. Limousine delivered to parking space. Nonfunctional rooftop access removed. The Don is finally here.

The idea was to more or less fancy up the gio-owned building, and bring it up to reasonable safety standards for a bank. There are some good valuables in the vault, but those valuables should not be carelessly used - it's the wealth of the people banking with them, after all. It does make the bank a juicy target for the daring and bold.

This is my first attempt at a PR of any kind, and at mapping. Bear with me if it's complete dogshit with amateur mistakes. I may have to be walked through any mistakes I've made like an infant being taught the alphabet. It did seem to test just fine when I ran a server with the changes, but we'll see how that holds up.
@KCartridge

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I'm not quite home at the moment, and I do appreciate the video. Once I'm able to go through it properly I'm eager to.

For things I was able to see just from the video at least: the eastern and western shutters are not the right direction and more notably we allow the use of the standing guards but we don't allow the use of the blocker lines. Even then, don't use the guards lightly, I'd say one for the front door and one for the vault would be sufficient.

The mapping itself at a glance looks good I'll throw a proper review up when I can

@Fadayooo

Fadayooo commented Oct 24, 2026 •

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I'm not quite home at the moment, and I do appreciate the video. Once I'm able to go through it properly I'm eager to.

For things I was able to see just from the video at least: the eastern and western shutters are not the right direction and more notably we allow the use of the standing guards but we don't allow the use of the blocker lines. Even then, don't use the guards lightly, I'd say one for the front door and one for the vault would be sufficient.

The mapping itself at a glance looks good I'll throw a proper review up when I can

Thanks for the feedback! I'll make immediate adjustments.
Could you clarify on how to fix the direction of the eastern and western shutters? Here are the adjustments I'm currently considering pushing through: One guard up top and one down below like you suggested, considerably fewer shutters (only at doors really), some minor furniture rearrangement for better flow, blocker lines eliminated with extreme prejudice. Overall should look better too, without all the windows shuttered.
image
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@Fadayooo

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image image image The current state of changes in the most recent commit. The minor fog was added next to dis pater's statue for a bit of that necromantic ambiance.

@Fadayooo

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Fixed the IDs on the curtains and on the shutters/shutterbutton. I had forgotten to place them within "".
Slightly adjusted contents of the vault to appeal to alcoholics more.

Fixed a single incorrect curtain instance.
Adjusts camera placements.
Adjusts vaultfog to be slightly more dense.
@Fadayooo

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