An implementation of the SRC algorithm introduced in Camaño, Epperly and Tropp, Quantum 10, 2022 (2026), extending the idea to other kinds of tensor networks.
The following primitives are supported:
- MPO-MPS randomized contraction-compression.
- MPO-MPO randomized contraction-compression.
- MPO randomized compression.
- MPS randomized compression.
src_method has no tensor-network framework dependency: it takes and returns plain lists of per-site NumPy arrays, one array per site.
from src_method import apply, compressThe apply function covers cases 1 and 2 above, while the compress function covers cases 3 and 4. Both functions are pure, meaning no in-place modification ever happens. The user should
manage the assignment of the returned objects, possibly overwriting the input variables.
See the reference documentation for details, and the tests or benchmarks folders for usage examples.
Whether a train is an MPS or an MPO is inferred from the rank of its first site tensor, so no wrapper type is needed.
NOTE: the current implementation targets tensor networks with 3 or more sites. For smaller networks, an exact SVD-based fallback is dispatched, with a warning.
The array layout follows the default quimb tensor indexing conventions, so results round-trip through Quimb without any permutation:
import quimb.tensor as qtn
result = qtn.MatrixProductOperator(apply(H1.arrays, H2.arrays, chi_out=64))-
MPO Tensors: Bulk tensors have index order
('l', 'r', 'u', 'd'). Boundary tensors (at the edges) are rank-3, dropping the outer'l'or'r'index. -
MPS Tensors: Bulk tensors have index order
('l', 'r', 'u'). Boundary tensors are rank-2, dropping the outer bond index.
Where 'l'/'r' are left/right virtual bonds and 'u'/'d' are the upper/lower physical legs.
Please keep this in mind when constructing or manipulating tensors directly.
src_method runs on CPU (NumPy) by default and can be accelerated on GPUs via CuPy. Both NVIDIA (CUDA) and AMD (ROCm) GPUs are supported through optional install extras.
At runtime, pass device="gpu" to use GPU acceleration. The library handles backend dispatch automatically.
# CPU only (default)
uv pip install src_method
# With NVIDIA GPU support (CUDA 12.x)
uv pip install "src_method[gpu-nvidia]"
# With AMD GPU support (ROCm)
uv pip install "src_method[gpu-rocm]"When including src_method in another project's pyproject.toml:
# CPU only
dependencies = ["src_method"]
# With NVIDIA GPU support
dependencies = ["src_method[gpu-nvidia]"]
# With AMD GPU support
dependencies = ["src_method[gpu-rocm]"]The code has a DevContainer configuration that will get you up and running with all dependencies installed and configured, including sane defaults for the editor.
You will need:
- A working Docker installation:
- For macOS and Windows, install Docker Desktop
- For Linux, install Docker Engine following the instructions for your specific distro.
- The Visual Studio Code editor. A recent version is recommended, e.g. >=1.78
- The VSCode DevContainers extension.
- The GitHub CLI tool.
You can clone the repository with:
gh repo clone Algorithmiq/src-method
We recommend using a Git credential manager, such as GitHub CLI, configured to use HTTPS as protocol for Git operations.
Once the code is locally available, you can open its containing folder in Visual Studio Code. The editor will then set up the DevContainer for you. The first time you open the folder the startup will take a few minutes. Once the process is done, you will have all project dependencies installed, including the git hooks. Visual Studio Code will be already configured with all the extensions helpful for Python development.
Tip
The order in which Visual Studio Code loads the extensions in the DevContainer is non-deterministic. You might have to execute the Reload Window command to get everything to work as expected after a fresh build of the container.
If you prefer Nix over Docker, the repository ships a flake.nix that provides
a development shell with uv, Git and the GitHub CLI, plus the native
libraries the binary wheels need at runtime. Python itself and all project
dependencies remain managed by uv.
With flakes enabled, run:
nix developEntering the shell runs uv sync --all-groups and activates the uv project
environment ($UV_PROJECT_ENVIRONMENT if set, otherwise .venv), so you land
in a ready-to-use environment. GPU extras are not installed by the flake: add them
explicitly with uv sync --all-groups --extra gpu-nvidia (or --all-groups --extra gpu-rocm) on a machine with the matching drivers.
If you use direnv, the provided .envrc enters the shell automatically:
direnv allowUnlike the DevContainer, the Nix shell does not install the git hooks for
you. Run prek install --prepare-hooks once after the first nix develop.
We use MkDocs to generate our documentation pages. You can find the latest version at this link.
We encourage you to build the documentation locally, so you can check that newer documentation you might have added looks as it should.
To do so, open a terminal in Visual Studio Code and run:
mkdocs serve
the editor will prompt you to open a new page in your browser, where you can see the rendered documentation.