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AlexanderDaly/README.md

Alexander Daly

“all things being equal? inequalities provide more operators”

Independent researcher, systems thinker, and worldbuilder exploring the boundary between simulation, intelligence, and emergent systems.

Godot C++ TypeScript Python JavaScript Go

I build experimental software, game systems, infrastructure prototypes, and research-oriented tools across:

  • digital intelligence & encrypted computation
  • simulation and systems design
  • game development & procedural worlds
  • distributed infrastructure
  • speculative interfaces and computational aesthetics

My work tends to orbit around one question:

What kinds of worlds become possible when intelligence, simulation, and systems engineering converge?


Current Focus

  • Privacy-preserving computation & encrypted inference
  • Neuromorphic / distributed systems experiments
  • Simulation-heavy game design
  • Tactical & systems-oriented RPG mechanics
  • Tooling for autonomous workflows and operational research

Currently building Blightwood — a simulation-driven tactical RPG whose world runs on deterministic rules and AI-driven agents. The public sim engine is blightwood-sim. Interactive labs and notes live on the site.


Selected Projects

Relay for encrypted inference on sparse neuromorphic events — raw signals stay local, only approved features cross the boundary. JavaScript · FHE · CC0

Turn-based 11v11 hex tactical soccer RPG: Japanese high school season, RPG progression, AI narrative, dual dashboard/desktop UI. Godot 4 · GDScript

Speculative market infrastructure for off-world trade and economic coordination.

Live experiments you can poke: random walks, WebGPU force fields, ecosystem drift, sampling.


Philosophy

I like systems that:

  • produce unexpected behavior
  • reward deep understanding
  • scale through abstraction
  • blur the line between simulation and reality

I believe constraints create identity, and that good worlds — virtual or otherwise — emerge from coherent rules interacting over time.


Elsewhere

Open to research collabs on encrypted compute and simulation design. Fastest way to reach me is X.


building worlds, systems, and strange machinery

Pinned Loading

  1. neurofhe-relay neurofhe-relay Public

    Public-domain package for privacy-preserving neuromorphic and homomorphic-encryption research prototype

    IL Assembly 2 1

  2. Space-Commodities-Exchange Space-Commodities-Exchange Public

    A project to unify markets off planet onto a single exchange.

    1

  3. soccer-rpg soccer-rpg Public

    Turn-based tactical soccer RPG built with Godot 4

    GDScript 3

  4. HermesDeckDroid HermesDeckDroid Public

    GrapheneOS sister of HermesDeckWeb — local audio/video steganography (phase, spectral, LSB, MFSK, VideoZuck)

    Kotlin 1