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Debugging

Debug mode, logging, profiling, and troubleshooting (AGENTS §13). The in-engine debug system (AGENTS §15: searchable overlay registry, "Always"/"Debug" profiles) does not exist yet — its foundations are landing with the profiling work: the M1-PROF-01 always-on counters are live (below), the M2 render timing comes with the editor. Until the overlay system lands, this section indexes what is usable today:

Need Document
Profile a headless run: tick/frame time percentiles, entity counts, sim allocs, per-system timings; per-run JSON report (laige-run --prof-out) api/profiler.md (M1-PROF-01; FR-11.1 always-on counters)
Read and emit structured logs; severity contract, rate limiting, file sinks, crash handling api/logging.md (M0-CORE-02; AGENTS §14)
Measure a suspected performance problem (rolling histograms, percentiles, budget checks) api/budget_harness.md + benchmarks/methodology.md
Prove a determinism divergence (two builds, per-tick hash streams) api/detcheck.md (M0-TOOL-02)
Find undefined behavior or data races locally Sanitizer builds in building.md (build-asan / build-tsan trees; NFR-8.2)
Reproduce flaky behavior in tests (fixed seeds, KATs) testing.md (seed convention, §4)

When the debug mode lands, this section grows with the overlay-registry documentation, the Always/Debug profiles, counter capture (DBG-007), and troubleshooting guides.