diff --git a/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml b/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml
index 3c7182b9..e80f7fe5 100644
--- a/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml
+++ b/examples/audience/Assets/SampleApp/Resources/AudienceSample.uxml
@@ -102,6 +102,15 @@
text="Tags all outbound events with test: true so the backend can filter them from production analytics." />
+
+
+
+
+
+
+
+
("debug");
_testMode = Require("test-mode");
_enableMobileAttribution = Require("enable-mobile-attribution");
+ _captureExceptions = Require("capture-exceptions");
// Inject a tick Label — Unity 2021.3 runtime panels render the
// checked state as a plain coloured square otherwise. USS hides
// the tick when unchecked.
- foreach (var toggle in new[] { _debug, _testMode, _enableMobileAttribution })
+ foreach (var toggle in new[] { _debug, _testMode, _enableMobileAttribution, _captureExceptions })
{
var checkmark = toggle.Q(className: "unity-toggle__checkmark");
if (checkmark == null) continue;
@@ -218,6 +219,7 @@ private void BindElements()
_customEventName = Require("custom-event-name");
_customEventProps = Require("custom-event-props");
_btnCustomEvent = Require