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Copy pathPlugin.cpp
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136 lines (110 loc) · 3.24 KB
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// TrailMap - Plugin lifecycle
// Union SOURCE file
#include "resource.h"
namespace GOTHIC_ENGINE {
void Game_Entry() {
}
void Game_Init() {
trailMap = std::make_unique<TrailMap>();
trailMap->Init();
}
void Game_Exit() {
trailMap.release();
}
void Game_PreLoop() {
trailMap->GamePreLoop();
}
void Game_Loop() {
trailMap->GameLoop();
}
void Game_PostLoop() {
trailMap->GamePostLoop();
}
void Game_MenuLoop() {
}
// Information about current saving or loading world
TSaveLoadGameInfo& SaveLoadGameInfo = UnionCore::SaveLoadGameInfo;
void Game_SaveBegin() {
// Set the current save slot from SaveLoadGameInfo
if (trailMap) {
trailMap->saveSlot = SaveLoadGameInfo.slotID;
}
}
void Game_SaveEnd() {
// Save trail data for the current save slot
if (trailMap && trailMap->enabled && trailMap->saveSlot >= 0) {
trailMap->SaveData(trailMap->saveSlot);
}
}
void LoadBegin() {
}
void LoadEnd() {
}
void Game_LoadBegin_NewGame() {
LoadBegin();
// New game - clear all trail data, assign slot 0
if (trailMap) {
trailMap->ClearAllData();
trailMap->saveSlot = 0;
}
}
void Game_LoadEnd_NewGame() {
LoadEnd();
}
void Game_LoadBegin_SaveGame() {
LoadBegin();
// Loading a save - read slot from SaveLoadGameInfo and load data
if (trailMap) {
trailMap->saveSlot = SaveLoadGameInfo.slotID;
trailMap->LoadData(trailMap->saveSlot); // LoadData already clears old data
}
}
void Game_LoadEnd_SaveGame() {
LoadEnd();
}
void Game_LoadBegin_ChangeLevel() {
LoadBegin();
}
void Game_LoadEnd_ChangeLevel() {
LoadEnd();
}
void Game_LoadBegin_Trigger() {
}
void Game_LoadEnd_Trigger() {
}
void Game_Pause() {
}
void Game_Unpause() {
}
void Game_DefineExternals() {
}
void Game_ApplyOptions() {
if (trailMap) {
trailMap->ReadOptions();
}
}
#define AppDefault True
CApplication* lpApplication = !CHECK_THIS_ENGINE ? Null : CApplication::CreateRefApplication(
Enabled(AppDefault) Game_Entry,
Enabled(AppDefault) Game_Init,
Enabled(AppDefault) Game_Exit,
Enabled(AppDefault) Game_PreLoop,
Enabled(AppDefault) Game_Loop,
Enabled(AppDefault) Game_PostLoop,
Enabled(AppDefault) Game_MenuLoop,
Enabled(AppDefault) Game_SaveBegin,
Enabled(AppDefault) Game_SaveEnd,
Enabled(AppDefault) Game_LoadBegin_NewGame,
Enabled(AppDefault) Game_LoadEnd_NewGame,
Enabled(AppDefault) Game_LoadBegin_SaveGame,
Enabled(AppDefault) Game_LoadEnd_SaveGame,
Enabled(AppDefault) Game_LoadBegin_ChangeLevel,
Enabled(AppDefault) Game_LoadEnd_ChangeLevel,
Enabled(AppDefault) Game_LoadBegin_Trigger,
Enabled(AppDefault) Game_LoadEnd_Trigger,
Enabled(AppDefault) Game_Pause,
Enabled(AppDefault) Game_Unpause,
Enabled(AppDefault) Game_DefineExternals,
Enabled(AppDefault) Game_ApplyOptions
);
}