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Only two of the four enemy animations are being played. #14

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@DCCoder90

Currently in Game/LeafMan.cpp in the update function:

void LeafMan::Update(){
    std::weak_ptr<GameObject> playerGoPtr = Game::GetInstance().GetCurrentState().GetObjectByComponent("Player");
    std::shared_ptr<GameObject>  playerGo = playerGoPtr.lock();

    //Move enemies towards player
    if (parent.box.x < playerGo->box.x) {
        spriteSheet->SetCurrentAnimation("walkdown");
        parent.SetPos(parent.box.x + speed,parent.box.y);
    }
    if (parent.box.x> playerGo->box.x) {
        spriteSheet->SetCurrentAnimation("walkup");
        parent.SetPos(parent.box.x - speed,parent.box.y);
    }
    if (parent.box.y < playerGo->box.y) {
        spriteSheet->SetCurrentAnimation("walkright");
        parent.SetPos(parent.box.x,parent.box.y+speed);
    }
    if (parent.box.y > playerGo->box.y) {
        spriteSheet->SetCurrentAnimation("walkleft");
        parent.SetPos(parent.box.x,parent.box.y-speed);
    }
}

Only the left and right walk animations are being played. If this is a bug in LeafMan.cpp it should be notated as such and closed. If this is a bug in the SpriteSheet it should be fixed.

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